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Colony
A group project focused on tables as vectors for conversation and locations of decision making.
Tasked with designing for a future dining experience, we conceptualized a set of physically imbalanced tableware that explored the question "who gets a seat at the table?"
I was in charge of creating the digital models and diagrams, constructing the fulcrum table, and collating the final documentation.
Course
Architecture Design Studio: Critical Cyborg
Tools Used
Rhino 3D, V-ray, Illustrator, InDesign
Project Type
Group and Individual
Timeline
3 weeks
(November 2021)
Skills
3D Modelling, Physical Prototyping, Collaboration
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